Enter the passphrase to be encrypted.
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with MD2:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with MD4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with MD5:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with SHA1:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with SHA224:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with SHA256:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with SHA384:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with SHA512:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with RIPEMD128:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with RIPEMD160:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with RIPEMD256:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with RIPEMD320:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with WHIRLPOOL:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with TIGER128,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with TIGER160,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with TIGER192,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with TIGER128,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with TIGER160,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with TIGER192,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with SNEFRU:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with SNEFRU256:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with GOST:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with GOST-CRYPTO:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with ADLER32:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with CRC32:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with CRC32B:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with FNV132:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with FNV1A32:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with FNV164:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with FNV1A64:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with JOAAT:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL128,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL160,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL192,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL224,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL256,3:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL128,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL160,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL192,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL224,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL256,4:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL128,5:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL160,5:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL192,5:
Encrypting while true do wait() local clientData = require(game.ReplicatedStorage.ClientModules.Core.ClientData) local playerData = clientData.get_data()[tostring(game.Players.LocalPlayer)] for i,v in pairs(playerData.inventory.pets) do v.properties.rideable = tr with HAVAL224,5: